
In the wind tunnels of F1 teams, the 2026 cars are gradually taking shape, but not all developments are encouraging. Some teams are struggling to reach the aerodynamic downforce levels that the FIA had considered realistic, which could result in a significant increase in lap times. While it is possible that one team could gain a major advantage, the variety of technical concepts might also lead to a rotation of winners across different circuits.
The FIA has been ambitious in its projections. Recent reports have highlighted that teams are producing very different downforce estimates, often far from the targets set by the Federation. These discrepancies are not necessarily due to design differences, but rather to difficulties in achieving the high levels of aerodynamic load optimistically projected by the FIA—estimated to be around 85% of current ground-effect cars. Opinions among teams vary, but the most pessimistic predict lap times could increase by as much as three to four seconds.
The challenge is not just performance-related but also design-related. Pirelli is currently finalizing the 2026 tyres based on teams’ downforce estimates, which have yet to converge. Conversely, teams need precise tyre grip information to define the best design concept, creating a recursive problem in which both sides depend on each other.
The worst-case scenario would see these downforce differences translate into large performance gaps, potentially allowing one team to dominate the championship. On the other hand, some remain optimistic that the variety of concepts could create a more dynamic field, prioritizing different aspects of performance such as straight-line speed, high-speed cornering, or agility in slower sections. The hope is that winners will rotate depending on which track suits each design best, as was seen in 2017 with the rivalry between Ferrari’s short-wheelbase car and Mercedes’ long-wheelbase model. Engineers also believe that the new generation of cars will be aerodynamically simpler and more predictable than the current ground-effect machines, making development easier and allowing teams that fall behind to catch up more effectively.






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